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Paper Wrestler has wrestlers store momentum through matches. This momentum resets after each match.

With 3 or higher momentum stored in a match - a signature is stored. With 5 or higher momentum stored in a match - a finisher is stored. When these are stored, the move will be used when it is applicable. For instance a “grounded attack” will only be used against a grounded opponent.

Gaining Momentum

* Successful body slam on an opponent and the text reads “slams”. This is why stronger/bigger wrestlers tend to win over smaller opponents as they can body slam more often. * 10% chance on any successful attack. * Body splashes or elbow drops from a turnbuckle climbing attack.

Using Momentum

Besides momentum being used for signature and finisher moves, other actions may also be used with stored momementum.

A Come-back Kick Out

With a finisher stored - a wrestler will automatically use ALL stored momentum to kick out of a 3 count pinfall to prevent a loss.

Cage Match - Get Up

If knocked down in a cage match and a contender is climbing the ring, the contender will use all stored momentum to get back on their feet and start shaking the cage to prevent a loss.

Avoid Battle Royale Eliminations

In rulesets that feature over the top elimination such as the Battle Royale or Royal Rumble - stored Finishers may be used to avoid elimination in this match type.

signature_and_finisher_momentum_and_effects.1430430448.txt.gz · Last modified: 2015/04/30 16:47 by josh
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