Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
fantasy_basebrawl_class_race_details [2016/11/17 02:02]
josh [About Intolerant and Tolerant Races]
fantasy_basebrawl_class_race_details [2016/11/21 16:32] (current)
josh [About Intolerant and Tolerant Races]
Line 11: Line 11:
 ===== Gender Hierarchy & Races ===== ===== Gender Hierarchy & Races =====
  
-{{:​ss_drowrace.png?​300 |}} It is possible for a race to have a physically and mentally superior ​race. In this case, all of the superior ​race will receive +1 on their initial generation rolls while the inferior gender will receive -1. You can see if a race has such a condition by viewing their race page or hovering over the race name with info panes enabled.+{{:​ss_drowrace.png?​300 |}} It is possible for a race to have a physically and mentally superior ​gender. In this case, all of the superior ​gender ​will receive +1 on their initial generation rolls while the inferior gender will receive -1. For instance for Drows, all females receive a +1 maximum possibility while all males receive a -1 maximum possibility for ALL stat rolls upon their creation effectively creating a 2 point difference or 10 point overall difference on average. You can see if a race has such a condition by viewing their race page or hovering over the race name with info panes enabled.
  
 ==== About Intolerant and Tolerant Races  ==== ==== About Intolerant and Tolerant Races  ====
Line 20: Line 20:
  
 Intolerant races are more "​race"​ orientated and the outward activities of their fellow race does not bother them(alignment or law) however blood and deity choice has double the consequence. Because intolerant race members are so unpleasant to have around for differing race teammates, they take DOUBLE the differing race morale penalty. Long story short, you want to have as few race deviations as possible when using a race that is intolerant while keeping blood and patron as matching as possible. Tolerant races even take a little more penalty with intolerant race teammates. Intolerant races are more "​race"​ orientated and the outward activities of their fellow race does not bother them(alignment or law) however blood and deity choice has double the consequence. Because intolerant race members are so unpleasant to have around for differing race teammates, they take DOUBLE the differing race morale penalty. Long story short, you want to have as few race deviations as possible when using a race that is intolerant while keeping blood and patron as matching as possible. Tolerant races even take a little more penalty with intolerant race teammates.
 +
 +Intolerant races take DOUBLE the hit on HERESY patron-following players OR tainted blood types. Even when crafting a single race team, be careful on those tainted blood types or heresy patron ball players!
  
 === Tolerant Races === === Tolerant Races ===
Line 25: Line 27:
 Tolerant races are about the opposite of intolerant races in that they completely discard the race penalty(unless its against an INTOLERANT race). Meaning if you had a team of 5 humans(tolerant) and 5 warforged(tolerant),​ there would be 0 morale penalty given from differing races. On the otherhand, tolerant races CARE about alignment and morale far more than intolerant races - receiving DOUBLE morale penalty from differing LAW or ALIGNMENT. Tolerant races completely ignore patron and blood differences. Tolerant races are about the opposite of intolerant races in that they completely discard the race penalty(unless its against an INTOLERANT race). Meaning if you had a team of 5 humans(tolerant) and 5 warforged(tolerant),​ there would be 0 morale penalty given from differing races. On the otherhand, tolerant races CARE about alignment and morale far more than intolerant races - receiving DOUBLE morale penalty from differing LAW or ALIGNMENT. Tolerant races completely ignore patron and blood differences.
  
 +Tolerant races completely ignore the often shunned HERESY patron-following players OR tainted blood type players.
 +
 +=== Submissive Races ===
 +
 +Submissive races are those who are often fearful of those "​bigger"​ than them- in Fantasy Basebrawl this equates to Physical Power(POW). ​
 +
 +Submissive races COMPLETELY IGNORE morale checks against anyone bigger! This only counts from the Submissive Race member TO the higher POW team member. The higher POW team mate still receives a morale check back to the submissive race.  (Example : The goblin is too scared to cause any team morale penalty against the big human knight but the big human knight still despises the goblin.)
 +
 +Submissive races may still be tolerant or intolerant in which case, they follow all the normal rules beyond the Submissive limitations. ​
 +
 +=== Competitive Races ===
 +
 +This race will receive a +1 morale hit from another teammate of the same blood type but a different race. This race thrives to be the "​best"​ of it's blood type.
 +
 +=== Clannish Race ===
 +
 +Basically the opposite of the above- receives a +1 morale hit from another teammate of a DIFFERENT blood type.
 +
 +=== Decisive Race ===
 +
 +These races are NEVER apathetic for "​Law"​ alignment.
 +
 +=== Luck Based Race ===
 +
 +This race loves taking risks. 75% of the time, all statistic checks are +2. 25% of the time, all statistic checks are -6. They win consistently and moderately but once in a while, they lose big.
 +
 +=== Non-Injury Races ===
 +
 +Some races heal instantly from injuries - Most notably the Undead. You may still receive messages and temporarily see the Injury symbol but they will immediately be removed of injury within the next injury update(roughly every minute.)
 ==== About Blood Types ==== ==== About Blood Types ====
  
fantasy_basebrawl_class_race_details.1479369756.txt.gz ยท Last modified: 2016/11/17 02:02 by josh
CC Attribution-Share Alike 3.0 Unported
Driven by DokuWiki Recent changes RSS feed Valid CSS Valid XHTML 1.0