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fantasy_basebrawl_adventure_mode [2016/11/08 15:55]
josh [Battle System]
fantasy_basebrawl_adventure_mode [2016/11/17 01:05] (current)
josh [Losing]
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 ====== Adventuring Overview ====== ====== Adventuring Overview ======
  
-Adventuring is a sub-system within Fantasy Basebrawl independent from gamesBoth AI and regular players have the opportunity to "​explore"​ 5 randomly created locales filled with monsters, gem, gold and potential loot(logo drops). Each team has its own individual locales created when the League begins(randomly generated.) with monsters(also randomly created.) ​+{{:ss_amode.png?​nolink&​700|}}
  
-Adventuring is a large opportunity for players to gain gems.+Adventuring is a sub-system within Fantasy Basebrawl independent from games. Both AI and regular ​players ​have the opportunity ​to "​explore"​ 5 randomly created locales filled with monsters, gem, gold and potential loot(logo drops). Each team has its own individual locales created when the League begins(randomly generated.) with monsters(also randomly created.) As you adventure further within an individual locale, the monsters become dramatically more difficult but the gems and gold and loot become better.
  
 +Adventuring is a large opportunity for players to gain gems during the course of the season or logos. ​
 ====== Battle System ====== ====== Battle System ======
  
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 ===== Losing ===== ===== Losing =====
  
-Losing a battle ​results in an injury {{:​injury.gif?​nolink|}} for the player. This causes a -1 penalty to all stat checks while in games during the duration of the injury. While a player is injured, they CANNOT attempt any further quests. It is important to make wise decisions on risks when attempting quests as losing a powerful quest completer can leave you locked for a while from good quest attempts.+Losing a battle ​has a 25% chance of an injury {{:​injury.gif?​nolink|}} for the player. This causes a -1 penalty to all stat checks while in games during the duration of the injury. While a player is injured, they CANNOT attempt any further quests. It is important to make wise decisions on risks when attempting quests as losing a powerful quest completer can leave you locked for a while from good quest attempts.
  
 +Some classes can lower your healing time by 1 minute, per minute. This means a single Cleric or Priest can HALF the amount of time your wounds would normally take to heal. This benefit stacks from multiple healing eligible classes!
 ===== Clearing a Locale ===== ===== Clearing a Locale =====
  
 If you completely clear a locale, your team gains the artifact of the respective locale granting a +2 global bonus for both home and away games. This bonus cannot be blocked by Luna stadiums. If you completely clear a locale, your team gains the artifact of the respective locale granting a +2 global bonus for both home and away games. This bonus cannot be blocked by Luna stadiums.
fantasy_basebrawl_adventure_mode.1478642135.txt.gz ยท Last modified: 2016/11/08 15:55 by josh
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