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signature_and_finisher_momentum_and_effects [2015/05/18 20:51]
josh
signature_and_finisher_momentum_and_effects [2015/05/21 14:59] (current)
josh [Generating Move Skillbooks]
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 With 3 or higher momentum stored in a match - a {{:​momentum_sig.png?​nolink&​20|}} signature is stored. With 5 or higher momentum stored in a match - a {{:​momentum_fin.png?​nolink&​20|}} finisher is stored. When these are stored, the move will be used when it is applicable. For instance a "​grounded attack"​ will only be used against a grounded opponent. ​ With 3 or higher momentum stored in a match - a {{:​momentum_sig.png?​nolink&​20|}} signature is stored. With 5 or higher momentum stored in a match - a {{:​momentum_fin.png?​nolink&​20|}} finisher is stored. When these are stored, the move will be used when it is applicable. For instance a "​grounded attack"​ will only be used against a grounded opponent. ​
 +
 +====== Generating Move Skillbooks ======
 +
 +Skillbooks are gained a variety of was including [[red_shade_games_premium_store|bonus points]], in-game achievements,​ etc. Below are the odds of each rarity being generated.
 +
 +**Legendary** 0.5%
 +**Special** 1%
 +**Very Rare** 2%
 +**Rare** 4%
 +**Unique** 15%
 +**Uncommon** 22.5%
 +**Common** 55%
 +
 +<WRAP center round important 60%>
 +These are the same odds as though generating skills using Education (Learning Points) for a wrestler.
 +</​WRAP>​
 +
 +===== Selling Skillbooks =====
 +
 +{{ :​ss_sellmoves.png?​nolink|}}
 +
 +You will probably not want to keep all of your skillbooks. Selling skillbooks is as easy as using the Home->​Manage Move Skill Books section. Skillbooks may be sold for either/both LP and PP. Skillbooks may be unlisted from this same section by viewing a skillbook for sale.
 +
 +<WRAP center round tip 60%>
 +Move skill books may not be sold again after being bought from the marketplace.
 +</​WRAP>​
 +
 +===== Buying Skillbooks =====
 +
 +{{ :​ss_sellingmoves2.png?​nolink|}}
 +
 +Buying skillbooks must be done from other managers. You may view these within the Home->​Move Skillbook Marketplace. The interface is very similar to the "​Manage Move Skillbooks"​ section except only sold skillbooks are displayed. Remember it is possible both LP and PP will be asked for an item and you will pay BOTH if you accept to buy this item. Sellers are given messages when their items are sold.
 +
 +==== Generating Your Own ====
 +
 +This may be done from the STORE section of the site at the cost of 1 bonus point each. Generating more at once results in a GUARANTEED rarity.
 +
 +===== Equipping New Skillbooks =====
 +
 +{{ :​ss_replacemove.png?​nolink|}}
 +
 +Replacing moves for a wrestler is quite easy. While viewing your wrestler - click "​REPLACE"​ next to the desired SIGNATURE or FINISHER move you wish to replace. You will then select a new maneuver from your available skill books. This uses both the skillbook and clears the equipped skill. You should carefully use high quality skillbooks on wrestlers that you want to have managed for a while longer and have traits you find desirable. <WRAP center round important 60%>
 +When the wrestler [[wrestler_card|retires]] - you do NOT get the skills back in skillbook form.
 +
 +</​WRAP>​
 +
 +==== Using Learning Points for New Moves ====
 +
 +{{ :​ss_education.png?​nolink|}}
 +
 +Besides skillbooks - there is also the option to use Learning Points(LP) for a wrestler. By using Education, the skill becomes "​locked"​ to the wrestler'​s reserve inventory and replaces a move much like a skillbook. The disadvantage to education based moves compared to the skillbooks is they are locked to a wrestler upon generation so you might get an amazing legendary but not be able to move it to your favorite star wrestler. ​
 +
 +To do this - in the "​replace"​ section for moves click the Education link. Education costs DOUBLE each time a wrestler uses the option. You must "​clear"​ the existing move before attempting further education attempts on the same wrestler.
 +
 + 
 +
  
 ====== Gaining Momentum ====== ====== Gaining Momentum ======
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 Moves that do NOT have a "​location"​ rule such as irish whip, ground attack, etc. are used in regular grapples when a grapple is won AND a signature/​finisher is stored. Moves that do NOT have a "​location"​ rule such as irish whip, ground attack, etc. are used in regular grapples when a grapple is won AND a signature/​finisher is stored.
 </​WRAP>​ </​WRAP>​
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signature_and_finisher_momentum_and_effects.1432000309.txt.gz ยท Last modified: 2015/05/18 20:51 by josh
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