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gwweaponmods [2014/01/31 15:56]
josh
gwweaponmods [2014/04/22 16:58] (current)
josh
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 ====== Elemental Affects ====== ====== Elemental Affects ======
  
-Elemental affects happen when you hit an enemy target and an additional roll of damage is made and compared to a (magic resistance check/​2)+elemental resistance. This requires a HIT on a target for damage to trigger. Unlike a spell, this roll can be 0.+1:20 odds of being generated, ​Elemental affects happen when you hit an enemy target and an additional roll of damage is made and compared to a (magic resistance check/​2)+elemental resistance. This requires a HIT on a target for damage to trigger. Unlike a spell, this roll can be 0.
  
 ====== Race Killer Weapons ====== ====== Race Killer Weapons ======
  
-Some weapons can possibly be "​race-killers"​ such as "​insect-killer"​ or "​slime-killer"​. These weapons are finely tuned to chop down a specific race of monsters as if the monster'​s trigger a sentient response from your weapon. The weapon'​s damage dice will be doubled anytime you attack one of these monsters and score a hit. This check is ACCUMULATIVE and made AFTER a critical hit so final damage would be ((damage*2)*2) so having a 4 damage-dice weapon with a critical AND race killer would result in a whopping 16-sided dice rolled for the damage.+1:20 odds of being generated, ​Some weapons can possibly be "​race-killers"​ such as "​insect-killer"​ or "​slime-killer"​. These weapons are finely tuned to chop down a specific race of monsters as if the monster'​s trigger a sentient response from your weapon. The weapon'​s damage dice will be doubled anytime you attack one of these monsters and score a hit. This check is ACCUMULATIVE and made AFTER a critical hit so final damage would be ((damage*2)*2) so having a 4 damage-dice weapon with a critical AND race killer would result in a whopping 16-sided dice rolled for the damage. 
 + 
 +====== Divine Modifiers ====== 
 + 
 +(Glowing) 1:100 and (Humming) 1:1000 weapons drop from time to time. These are the only modifiers that can ALSO be on spellbooks. Glowing is +1/10% damage where Humming is +2/​20% ​damage.
  
 ====== Two-Handed Weapons ====== ====== Two-Handed Weapons ======
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 ====== Ranged Weapons ====== ====== Ranged Weapons ======
  
-Ranged weapons are like spells in that they have "​downtime"​ in between attacks of reloading. They attack targets based upon the OPPOSITE of normal threat generated so they are useful weapons against mages.+Ranged weapons are like spells in that they have "​downtime"​ in between attacks of reloading. They attack targets based upon the OPPOSITE of normal threat generated so they are useful weapons against mages or other defended character types. 
 + 
 +====== Alignment and Order Restrictions ====== 
 + 
 +(Chaotic) - Chaotic order only 
 + 
 +(Apathetic) - Apathetic order only 
 + 
 +(Orderly) - Lawful order only 
 + 
 +(Diabolical) - Evil alignment only 
 + 
 +(Calm) - Neutral alignment only 
 + 
 +(Angelic) - Good alignment only
gwweaponmods.1391205360.txt.gz · Last modified: 2014/01/31 15:56 by josh
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