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gwweaponmods [2014/01/15 20:28] josh created |
gwweaponmods [2014/01/31 15:56] josh |
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Some weapons can possibly be "race-killers" such as "insect-killer" or "slime-killer". These weapons are finely tuned to chop down a specific race of monsters as if the monster's trigger a sentient response from your weapon. The weapon's damage dice will be doubled anytime you attack one of these monsters and score a hit. This check is ACCUMULATIVE and made AFTER a critical hit so final damage would be ((damage*2)*2) so having a 4 damage-dice weapon with a critical AND race killer would result in a whopping 16-sided dice rolled for the damage. | Some weapons can possibly be "race-killers" such as "insect-killer" or "slime-killer". These weapons are finely tuned to chop down a specific race of monsters as if the monster's trigger a sentient response from your weapon. The weapon's damage dice will be doubled anytime you attack one of these monsters and score a hit. This check is ACCUMULATIVE and made AFTER a critical hit so final damage would be ((damage*2)*2) so having a 4 damage-dice weapon with a critical AND race killer would result in a whopping 16-sided dice rolled for the damage. | ||
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+ | ====== Two-Handed Weapons ====== | ||
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+ | These weapons do not allow you to equip a shield. They have a +2 higher base damage than regular weapons. | ||
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+ | ====== Ranged Weapons ====== | ||
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+ | Ranged weapons are like spells in that they have "downtime" in between attacks of reloading. They attack targets based upon the OPPOSITE of normal threat generated so they are useful weapons against mages. |