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gwweaponmods [2014/01/15 20:28]
josh created
gwweaponmods [2014/01/31 15:56]
josh
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 Some weapons can possibly be "​race-killers"​ such as "​insect-killer"​ or "​slime-killer"​. These weapons are finely tuned to chop down a specific race of monsters as if the monster'​s trigger a sentient response from your weapon. The weapon'​s damage dice will be doubled anytime you attack one of these monsters and score a hit. This check is ACCUMULATIVE and made AFTER a critical hit so final damage would be ((damage*2)*2) so having a 4 damage-dice weapon with a critical AND race killer would result in a whopping 16-sided dice rolled for the damage. Some weapons can possibly be "​race-killers"​ such as "​insect-killer"​ or "​slime-killer"​. These weapons are finely tuned to chop down a specific race of monsters as if the monster'​s trigger a sentient response from your weapon. The weapon'​s damage dice will be doubled anytime you attack one of these monsters and score a hit. This check is ACCUMULATIVE and made AFTER a critical hit so final damage would be ((damage*2)*2) so having a 4 damage-dice weapon with a critical AND race killer would result in a whopping 16-sided dice rolled for the damage.
 +
 +====== Two-Handed Weapons ======
 +
 +These weapons do not allow you to equip a shield. They have a +2 higher base damage than regular weapons.
 +
 +====== Ranged Weapons ======
 +
 +Ranged weapons are like spells in that they have "​downtime"​ in between attacks of reloading. They attack targets based upon the OPPOSITE of normal threat generated so they are useful weapons against mages.
gwweaponmods.txt ยท Last modified: 2014/04/22 16:58 by josh
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