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gwarmor [2014/02/03 11:29]
josh created
gwarmor [2014/04/22 16:58] (current)
josh
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-All classes gain a "​base"​ amount of base armor and magic resistance - {{:​armord.gif?​nolink&​33|}}{{:​magicd.gif?​nolink&​33|}}. Armors contribute a base {{:​armord.gif?​nolink&​33|}} armor while rings and amulets contribute a base magic resistance {{:​magicd.gif?​nolink&​33|}}. ​+Inside [[Godwars]] - all classes gain a "​base"​ amount of base armor and magic resistance - {{:​armord.gif?​nolink&​33|}}{{:​magicd.gif?​nolink&​33|}}. Armors contribute a base {{:​armord.gif?​nolink&​33|}} armor while rings and amulets contribute a base magic resistance {{:​magicd.gif?​nolink&​33|}}. ​ 
 + 
 +====== Restrictions for Armor ====== 
 + 
 +To wear an armor - a member must be the level of the armor or higher. For armors with material, classes may also be restricted from wearing a certain material grade. 
 + 
 +====== Auras ====== 
 + 
 +Auras enhance your MINIMUM dice size on specific areas(each tag adds +1% to your minimum dice roll). There is a 1:5000 chance per aura that it may be on an armor.  
 + 
 +Accurate - Hit Roll 
 + 
 +Deadly - Physical Damage Roll 
 + 
 +Archaic - Magic Damage Roll 
 + 
 +Repelling - Magic Resistance 
 + 
 +Sturdy - Damage Absorption 
 + 
 +Evasive - Avoid Hit Roll 
 + 
 +====== Alignment and Order Restrictions ====== 
 + 
 +(Chaotic) - Chaotic order only 
 + 
 +(Apathetic) - Apathetic order only 
 + 
 +(Orderly) - Lawful order only 
 + 
 +(Diabolical) - Evil alignment only 
 + 
 +(Calm) - Neutral alignment only 
 + 
 +(Angelic) - Good alignment only
gwarmor.1391448577.txt.gz · Last modified: 2014/02/03 11:29 by josh
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