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gwarmor [2014/02/03 11:29] josh created |
gwarmor [2014/04/15 15:55] josh [Auras] |
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- | All classes gain a "base" amount of base armor and magic resistance - {{:armord.gif?nolink&33|}}{{:magicd.gif?nolink&33|}}. Armors contribute a base {{:armord.gif?nolink&33|}} armor while rings and amulets contribute a base magic resistance {{:magicd.gif?nolink&33|}}. | + | Inside [[Godwars]] - all classes gain a "base" amount of base armor and magic resistance - {{:armord.gif?nolink&33|}}{{:magicd.gif?nolink&33|}}. Armors contribute a base {{:armord.gif?nolink&33|}} armor while rings and amulets contribute a base magic resistance {{:magicd.gif?nolink&33|}}. |
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+ | ====== Restrictions for Armor ====== | ||
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+ | To wear an armor - a member must be the level of the armor or higher. For armors with material, classes may also be restricted from wearing a certain material grade. | ||
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+ | ====== Auras ====== | ||
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+ | Auras enhance your MINIMUM dice size on specific areas(each tag adds +1% to your minimum dice roll). There is a 1:5000 chance per aura that it may be on an armor. | ||
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+ | Accurate - Hit Roll | ||
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+ | Deadly - Physical Damage Roll | ||
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+ | Archaic - Magic Damage Roll | ||
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+ | Repelling - Magic Resistance | ||
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+ | Sturdy - Damage Absorption | ||
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+ | Evasive - Avoid Hit Roll | ||
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