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gwweaponmods [2014/01/31 16:04] josh [Ranged Weapons] |
gwweaponmods [2014/02/05 00:46] josh |
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====== Elemental Affects ====== | ====== Elemental Affects ====== | ||
- | Elemental affects happen when you hit an enemy target and an additional roll of damage is made and compared to a (magic resistance check/2)+elemental resistance. This requires a HIT on a target for damage to trigger. Unlike a spell, this roll can be 0. | + | 1:20 odds of being generated, Elemental affects happen when you hit an enemy target and an additional roll of damage is made and compared to a (magic resistance check/2)+elemental resistance. This requires a HIT on a target for damage to trigger. Unlike a spell, this roll can be 0. |
====== Race Killer Weapons ====== | ====== Race Killer Weapons ====== | ||
- | Some weapons can possibly be "race-killers" such as "insect-killer" or "slime-killer". These weapons are finely tuned to chop down a specific race of monsters as if the monster's trigger a sentient response from your weapon. The weapon's damage dice will be doubled anytime you attack one of these monsters and score a hit. This check is ACCUMULATIVE and made AFTER a critical hit so final damage would be ((damage*2)*2) so having a 4 damage-dice weapon with a critical AND race killer would result in a whopping 16-sided dice rolled for the damage. | + | 1:20 odds of being generated, Some weapons can possibly be "race-killers" such as "insect-killer" or "slime-killer". These weapons are finely tuned to chop down a specific race of monsters as if the monster's trigger a sentient response from your weapon. The weapon's damage dice will be doubled anytime you attack one of these monsters and score a hit. This check is ACCUMULATIVE and made AFTER a critical hit so final damage would be ((damage*2)*2) so having a 4 damage-dice weapon with a critical AND race killer would result in a whopping 16-sided dice rolled for the damage. |
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+ | ====== Divine Modifiers ====== | ||
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+ | (Glowing) 1:100 and (Humming) 1:1000 weapons drop from time to time. These are the only modifiers that can ALSO be on spellbooks. Glowing is +1/10% damage where Humming is +2/20% damage. | ||
====== Two-Handed Weapons ====== | ====== Two-Handed Weapons ====== |