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wrestler_traits [2015/05/20 18:04] josh created |
wrestler_traits [2015/05/20 18:13] josh [Timed Traits] |
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- | A large part of selecting the "perfect" contender is the traits a wrestler has(or doesn't have.) Although you may [[wrestler_card|remove undesirable traits]] with a fairly heft cost of purchase points, you may not be able to select "traits" for wrestlers. Traits affect all kinds of things regarding your wrestler including damage, hitpoints or persona traits such as "heel" or "face". | + | A large part of selecting the "perfect" contender in [[Paper Wrestler]] is the traits a wrestler has(or doesn't have.) Although you may [[wrestler_card|remove undesirable traits]] with a fairly heft cost of purchase points, you may not be able to select "traits" for wrestlers. Traits affect all kinds of things regarding your wrestler including damage, hitpoints or persona traits such as "heel" or "face". |
===== Gaining Traits ===== | ===== Gaining Traits ===== | ||
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Some traits last a certain amount of time and are automatically removed. Examples of this include the various injury traits. | Some traits last a certain amount of time and are automatically removed. Examples of this include the various injury traits. | ||
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+ | ==== Injuries ==== | ||
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+ | Injuries are a timed trait. | ||
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+ | There is a 1:2000 chance of an injury being inflicted anytime damage is dealt in a match. | ||
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+ | Minor Injuries (2 days) are 70% of injuries | ||
+ | Moderate Injuries(7 days) are 29% of injuries | ||
+ | Major Injuries(28 days) are 1% of injuries | ||
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+ | If an injury occurs of the same type, it will "refresh" the injury's countdown. It is possible to have multiple injuries of different types on the same contender. |