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gwweaponmods [2014/01/31 16:04]
josh [Ranged Weapons]
gwweaponmods [2014/02/05 00:46]
josh
Line 3: Line 3:
 ====== Elemental Affects ====== ====== Elemental Affects ======
  
-Elemental affects happen when you hit an enemy target and an additional roll of damage is made and compared to a (magic resistance check/​2)+elemental resistance. This requires a HIT on a target for damage to trigger. Unlike a spell, this roll can be 0.+1:20 odds of being generated, ​Elemental affects happen when you hit an enemy target and an additional roll of damage is made and compared to a (magic resistance check/​2)+elemental resistance. This requires a HIT on a target for damage to trigger. Unlike a spell, this roll can be 0.
  
 ====== Race Killer Weapons ====== ====== Race Killer Weapons ======
  
-Some weapons can possibly be "​race-killers"​ such as "​insect-killer"​ or "​slime-killer"​. These weapons are finely tuned to chop down a specific race of monsters as if the monster'​s trigger a sentient response from your weapon. The weapon'​s damage dice will be doubled anytime you attack one of these monsters and score a hit. This check is ACCUMULATIVE and made AFTER a critical hit so final damage would be ((damage*2)*2) so having a 4 damage-dice weapon with a critical AND race killer would result in a whopping 16-sided dice rolled for the damage.+1:20 odds of being generated, ​Some weapons can possibly be "​race-killers"​ such as "​insect-killer"​ or "​slime-killer"​. These weapons are finely tuned to chop down a specific race of monsters as if the monster'​s trigger a sentient response from your weapon. The weapon'​s damage dice will be doubled anytime you attack one of these monsters and score a hit. This check is ACCUMULATIVE and made AFTER a critical hit so final damage would be ((damage*2)*2) so having a 4 damage-dice weapon with a critical AND race killer would result in a whopping 16-sided dice rolled for the damage. 
 + 
 +====== Divine Modifiers ====== 
 + 
 +(Glowing) 1:100 and (Humming) 1:1000 weapons drop from time to time. These are the only modifiers that can ALSO be on spellbooks. Glowing is +1/10% damage where Humming is +2/​20% ​damage.
  
 ====== Two-Handed Weapons ====== ====== Two-Handed Weapons ======
gwweaponmods.txt · Last modified: 2014/04/22 16:58 by josh
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